What we’ve been building.
Field notes from a small studio in Frederick that builds the whole thing — hardware, firmware, gameplay, software — in one shop. Case studies from the people we’ve built for, plus the occasional essay about where we draw the lines.
Play With ASL: a game my brother built to teach a language.
Jon turned the kid-game-instinct — race the clock, beat the clock, do it again — into a real company that teaches ASL. He’s in classrooms at UT Austin, UCLA, Purdue, BU, and Pasadena City College. This is what he built, what the games actually feel like to play, and the small ways we show up for each other when one of us has an idea worth shipping by Friday.
Fairytale Dreamers Travel: software built like cabinetry.
A Deaf-led family travel agency needed a site that earned trust before the first phone call. We built it under one roof — public site, agent CRM, branded email pipeline — on commodity hosting, no monthly SaaS bill, no React build farm. Two of the in-house tools (ride-height planner and the ASL-interpreter schedule) are embedded right in the post. Sign your kid’s height in, see what they can ride.
Blast’d Arena: real teams, real running, real scoring.
Plasma vs Acid. Blaster Battles, capture-the-flag, four flavors of dodgeball, all on real teams with live scoring on a 75-inch big board. Frederick’s indoor playground needed an operating system that ordinary staff could recover from a Friday-night party pile-on. We built every layer of it — sensor fobs, game engine, marshal dashboard, public site — out of the same building, 25 minutes up the road from the arena.